this tool is so incredibly helpful and time-saving for doing text-heavy narrative games in GB Studio! legitimately, without this tool, my latest project would have taken another month or better just to do all of the text backgrounds using my previous method for the task. if there's anything I would ask for improvements on, it's the compatibility with dual-color fonts, but even that's minor when the overall amount of work time being saved here is so great.
This is very interesting way to handle this goal. lol
Well done and neat, but It dose make me wonder, why not just use the standard "advanced dialogue" mod? (Dose the same thing (and way more) but in Gbs Its self)
I make wordy games where the text on-screen is greater than the VRAM limit used by the advanced dialogue mod. I really made it for my own use, but I hope others get some use out of it.
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this tool is so incredibly helpful and time-saving for doing text-heavy narrative games in GB Studio! legitimately, without this tool, my latest project would have taken another month or better just to do all of the text backgrounds using my previous method for the task. if there's anything I would ask for improvements on, it's the compatibility with dual-color fonts, but even that's minor when the overall amount of work time being saved here is so great.
thank you so much for making this!
I really appreciate the kind words and feedback! I definitely plan to improve it in the future, and multi-color fonts are definitely on that roadmap.
This is very interesting way to handle this goal. lol
Well done and neat, but It dose make me wonder, why not just use the standard "advanced dialogue" mod? (Dose the same thing (and way more) but in Gbs Its self)
I make wordy games where the text on-screen is greater than the VRAM limit used by the advanced dialogue mod. I really made it for my own use, but I hope others get some use out of it.
Thanks for the quick response! (I figured there was a reason, 😊 I just couldn't sus what it was)